WEBVTT

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Speaker 1: [piano music]

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Speaker 1: [thunder] The Summoner's Rulebook.
One: Never break the bond.

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Speaker 1: Written in the margins, "Can you hand
off bonds to others? Hmm, needs

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Speaker 1: investigation." [metal gate opening]
Kelter pulled on the metal gate to hell.

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Speaker 1: "This the place?" "Yeah." The kid's
accent was a charming Southern

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Speaker 1: drawl coated in ten years of grime.
It was ragged and dirty.

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Speaker 1: Everything about him was dirty.
"Good, now get out of here." "Okay."

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Speaker 1: The kid looked at his feet and
shuffled around. Kelter growled and turned to
look at

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Speaker 1: him in the eye. He took a deep breath
of smoggy night air. Might be his last for a

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Speaker 1: while. A long while, if he wasn't
careful. "And yet, your feet ain't moving."

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Speaker 1: The kid's head snapped up and met his
eyes. Hard eyes always looked wrong on a young

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Speaker 1: face. Never made his job easier. "I
can help you.

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Speaker 1: I know these tunnels. It's my home."
His accent was getting thicker as he

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Speaker 1: sped up. Kelter pulled open the gate
and looked down a vertical shaft. Warm,

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Speaker 1: putrid air wafted upward like the
belch of some concrete beast. He heard the

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Speaker 1: kid shuffle in beside him. [sighs]
When someone was trying damn hard to get

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Speaker 1: into trouble, sometimes it was best
just to let them do it under supervision.

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Speaker 1: "What's your name? Where are you
from?" "Sterling,

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Speaker 1: and nowhere." "Then you should go
back to nowhere, Sterling, because this isn't
your

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Speaker 1: home anymore. If you come down here,
you're just another corpse for me to clean up."

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Speaker 1: Sterling's eyes glinted. The narrow
whites of his eyes set brightly against his dark

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Speaker 1: face. "They were my friends. I can
help you find

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Speaker 1: it." "Fine."

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Speaker 1: Then he swung down onto the ladder
and descended into darkness. What was another

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Speaker 1: stain on his soul, anyway?

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Speaker 1: [footsteps] The tunnels beneath New
Terrace were

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Speaker 1: surprisingly spacious. That was
because New Terrace had been built directly on
top

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Speaker 1: of Old Terrace. Most cities had an
undercity of some kind, but in New Terrace, it

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Speaker 1: was a very literal undercity. Kelter
had never been to this part before, near the

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Speaker 1: industrial plants. They dumped a lot
of caustic waste down here. Not even criminals

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Speaker 1: would live here. "Nice place,
Sterling." Kelter ran his hands along the

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Speaker 1: walls, feeling for something unusual.
It was a long shot, but most times you

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Speaker 1: found your quarry by connecting a
thousand tiny clues instead of finding one big

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Speaker 1: one, and it was always quarry and
never prey. Nothing he hunted down could

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Speaker 1: rightly be called prey. "Say that
again and I'll hit you."

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Speaker 1: There was no malice in Sterling's
words. Kelter had offered an insult, and the man

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Speaker 1: had responded with consequences. It
didn't matter that Kelter could decimate him. It

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Speaker 1: didn't matter that he was defending a
pigsty. He had to say it. The way Sterling

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Speaker 1: lived, if someone thought you were
weak, you were weak, and if you were weak,

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Speaker 1: well... "Sorry." Nothing else needed
to be said. Kelter

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Speaker 1: finished his inspection. There was
nothing on the walls. Kelter turned around and

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Speaker 1: raised his lantern so he could see
the other man's face. The orange light played
off

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Speaker 1: the dark stone in ways that cast odd
shadows everywhere.

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Speaker 1: You would think this many years in
the business would give him nerves of steel, but

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Speaker 1: in fact, it was the opposite.
Experience had taught him there was everything
to fear

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Speaker 1: in the darkness. He stilled his heart
with effort. "Take me to where the monster

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Speaker 1: killed your friends."

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Speaker 1: Kelter knew they were in the right
place even before Sterling spoke. The tang of

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Speaker 1: iron and the smell of feces hit his
nose. "It was here. Crazy thing came right out

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Speaker 1: of the darkness over there." Sterling
pointed a shaky arm at the other end of the

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Speaker 1: room. "Started pulling us through the
door, one by one. Freakiest thing I'd

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Speaker 1: ever seen." Kelter listened to his
story, mentally taking notes of every detail. He

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Speaker 1: tried to imagine the creature, tried
to understand what it wanted. In this case, it

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Speaker 1: was pretty simple. It wanted to kill.
Most of them did. Still, he took it all in.

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Speaker 1: What the creature wanted was always a
reflection of what the person who brought it

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Speaker 1: here wanted. The room was covered in
blood and little pieces of people. Their

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Speaker 1: meager belongings had been scattered
everywhere in the attack. Nothing larger than

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Speaker 1: stew meat was left. "I hid under that
box there." He pointed at a cardboard box

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Speaker 1: in the corner. "I listened to it
chewing on my friends."

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Speaker 1: Kelter just nodded. Now that the
kid's story was over, he let the silence
stretch.

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Speaker 1: You'd be surprised what extra details
people offered up just to fill that silence.

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Speaker 1: "So... you really wanna find that
thing?

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Speaker 1: Why?" "Part of the job. I hunt
monsters." You gonna kill it?

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Speaker 1: Maybe. I'll banish it if I can. I'll
kill it if I can't. Of course, there

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Speaker 1: was a third option, too. It could
just kill him. He was flesh and blood like
anyone

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Speaker 1: else. Kelter leaned against the
blood-smeared wall behind him and set his
lantern

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Speaker 1: down. He lit a cigarette. I figure a
little piece of trash summoner brought a couple

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Speaker 1: bums down here. Wanted to test out
his control on some real people. People no one

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Speaker 1: would miss. Probably before trying
something bigger.

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Speaker 1: He kicked a chunk of human across the
room with his boot. The victims were almost

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Speaker 1: always people no one cared about.
Almost no one, anyway. It was the people way
down

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Speaker 1: on their luck that always got hurt
the most. He took a long, slow draw of his

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Speaker 1: cigarette.

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Speaker 1: Sterling started shuffling around
uncomfortably. Understandable. He was standing
on

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Speaker 1: the remains of his friends. From the
sound of it, he should have been among them.

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Speaker 1: Kelter watched him carefully. You
just gonna stand there?

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Speaker 1: Yeah. Then he put his free hand
behind his back as casually as he

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Speaker 1: could. Sterling seemed to be
unwilling to move closer. You said

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Speaker 1: banish. What's banish? Kelter blew
some smoke and

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Speaker 1: waved it away with his cigarette
hand. Disappear. How you do that?

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Speaker 1: Well, the thing that killed your
friends will disappear when I kill the person
who

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Speaker 1: brought it here. Another silence fell
between them. You said you

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Speaker 1: hunted monsters. An accusation.
Kelter closed his

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Speaker 1: eyes. This was always the hardest
part. Best just to get it done.

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Speaker 1: I did say that. He took another long
drag of his cigarette, but

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Speaker 1: didn't blow it out. The tension was a
dry tree branch, bending,

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Speaker 1: bending. Sterling stepped backwards
out of the lantern light. Kelter saw

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Speaker 1: hard eyes on a young face, slipping
into the darkness. I thought you were trying

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Speaker 1: to help me. Kelter blew out the smoke
and took a wide step to the left.

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Speaker 1: Sorry, kid.

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Speaker 1: A low, agonized groan shook the wall
behind him. Iger was a fast summon. The mortar

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Speaker 1: in the wall was a good conduit. The
mud behind the wall, even better. The wall

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Speaker 1: cracked and split open. A river of
warm, dark red blood spilled from the crack.

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Speaker 1: Kelter heard Sterling running out of
the room as the first bloody appendage broke

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Speaker 1: through the stone womb behind him.

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Speaker 1: Find him. Kill him. Kill yourself
after.

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Speaker 1: The words weren't necessary, but he
always found it easier to command out loud. He

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Speaker 1: snatched up a lantern and took off
after Sterling.

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Speaker 1: Yeah? Screw you, too. Something the
size of a car pounded out of the room and leapt

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Speaker 1: over him into the darkness, barely
clearing his head. A rain of warm blood from the

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Speaker 1: summoning splattered his back. It
landed, kicking little bits of shrapnel into the

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Speaker 1: air. He saw the Iger twitch once and
lunge in his direction. Plucky one. He narrowed

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Speaker 1: his eyes and jabbed it with his will.
The beast shivered, tried to speak again, but

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Speaker 1: Kelter felt the bond fall completely
into place. I won't tell you again.

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Speaker 1: The Iger leapt out of his lantern
light and in the direction Sterling had run,

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Speaker 1: sending little tremors through the
stones each time it landed. Kelter didn't bother

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Speaker 1: tracking the man. Instead, he
followed the summon. Igers worked well in
darkness.

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Speaker 1: They were easy to bully, too. No time
for a contest down here. Kelter ran at full

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Speaker 1: speed down the dark tunnel. Putrid
water rushed in a river between the two walkways

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Speaker 1: on either side. Each breath of air
was heavy, dank. A man screamed

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Speaker 1: ahead. A series of long, horrible
sounds rising in pitch each time.

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Speaker 1: A tremor shook the walls.

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Speaker 1: A wet, meaty sound as a person was
reduced to a stain on the wall. Kelter

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Speaker 1: slowed and bowed his head. It was
over. Then he

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Speaker 1: felt the bond break. What the?
Electric blue light filled

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Speaker 1: the tunnel. Heavy footsteps
approaching. Kelter felt again for the bond to
his Iger.

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Speaker 1: It was gone. In his experience, if
the summon died, the summoner quickly followed.

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Speaker 1: He was a master summoner. But he
wasn't just a master summoner. He was a closer.

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Speaker 1: A good one, too. There were no
special rules for summoners except one. In the
eyes

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Speaker 1: of the law, and more importantly, in
the eyes of the family, whatever your summon

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Speaker 1: did, you did. Whatever it did. That
was the deal.

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Speaker 1: If you brought a monster into this
world, you were responsible for what it did. And

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Speaker 1: most importantly, you were
responsible for sending it back. And if you
didn't, or

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Speaker 1: couldn't, because you brought in
something bigger and badder than you could
control,

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Speaker 1: well, that's when they would call
someone like Kelter. If you couldn't close the

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Speaker 1: circle, the family would. For
twenty-one years, he'd kept his kind in check.

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Speaker 1: Amateurs like Sterling, mostly.
People with a little talent, but not enough
sense.

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Speaker 1: Just people who got in over their
heads. Either way, the circle always closed. It

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Speaker 1: was a hard truth, but a necessary
one. Right now, all twenty-one years of
experience

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Speaker 1: were screaming at him to do one
thing. Run. His feet hit the

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Speaker 1: cobblestones without another moment's
hesitation. He ran fast, but not so fast that

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Speaker 1: he fell. He'd caught his own fair
share of runners after a fall. The lantern swung

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Speaker 1: around wildly. A warbling scream
shook the passage behind him. Electric blue
light

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Speaker 1: lit the passage. His heart hammered,
but he didn't dare to look back. There, up

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Speaker 1: ahead, was a narrow tunnel. He flung
his lantern against the far wall on the other

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Speaker 1: side of the Piss River and slipped
quietly into the tunnel. He had to turn sideways

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Speaker 1: just to fit. Kelter closed his eyes
and shuffled quickly but quietly through the

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Speaker 1: tightening space. It wasn't very
deep, but it wasn't like he had a lot of
options.

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Speaker 1: Electric blue light lit up the sewer
beyond his hiding spot. Kelter pushed himself

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Speaker 1: deeper into the crack. He felt his
chest unable to expand. His shallow breathing

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Speaker 1: quickened, straining for air. Still,
he pushed himself deeper into the darkness.

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Speaker 1: Then he held his breath and went
still, ignoring the animal part of his brain
still

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Speaker 1: screaming for air. Long tendrils
slipped into his view. Each tendril was as

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Speaker 1: thick as his leg and covered in
layered chitin, like the body of a millipede.
Bright

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Speaker 1: blue lights pulsed at their tips. The
lights flared, and then the tendrils darted

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Speaker 1: into another direction to flare the
lights again. More tendrils slipped into view.

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Speaker 1: They licked at the air with their
lights, slid along the ground. Some even dipped

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Speaker 1: briefly into the sewer sludge,
searching. Kelter closed his eyes. It was only

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Speaker 1: a matter of time until they wormed
their way into his little hiding place. Then he

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Speaker 1: would be plucked out and turned into
stew meat, just like Sterling's friends had

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Speaker 1: been. That lying sack of... He could
try to summon something bigger.

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Speaker 1: That would take time, though, and it
wouldn't be quiet. He could try to control this

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Speaker 1: thing with his own will, but that was
even worse. Will-breaking a summon was an

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Speaker 1: academic exercise only. Anyone who
thought otherwise had never tried it while

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Speaker 1: staring down a monster's throat
through its open mouth. So sure, if whatever
horror

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Speaker 1: Sterling had called up would just sit
pretty for 30 minutes while he mentally

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Speaker 1: wrestled it, he might be able to
will-break it. After that, he could make it
dance

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Speaker 1: and cook him breakfast. But it didn't
matter because it wasn't going to happen.

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Speaker 1: Kelter felt a little tickle in his
chest. His body was betraying him. Any

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Speaker 1: second now, he'd cough. Well, he
figured he may as well go out with a bang

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Speaker 1: then. He made connection with the
mortar and the mud behind the walls and started

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Speaker 1: forcing his will into the material. A
curious tendril found the other end of his

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Speaker 1: hiding spot and started sneaking
inside. Ah, blood and guts. Here we

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Speaker 1: go. A blinding blue light pulsed a
foot from his face. He screamed.

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Speaker 1: It wasn't bad. A warrior's scream.
Maybe. He'd heard far worse as he watched people

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Speaker 1: die. Maybe he would still hear worse.
Fortunately, it wouldn't last long.

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Speaker 1: "Stop. Sterling, just call it off.
I'll make it

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Speaker 1: disappear. Please." [crying] Kelter
tried to

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Speaker 1: yell, but he wasn't capable of
yelling anymore. Instead, it came out as a
desperate,

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Speaker 1: wheezing plea. It sounded much more
like the dying words he was used to hearing.

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Speaker 1: Something grabbed his leg and pulled.
He felt something crack in his ankle under the

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Speaker 1: tremendous pressure. More tendrils
reached into the crack, pulling him free in

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Speaker 1: violent tugs. He let his grip on the
stones slip, knowing his fingernails would come

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Speaker 1: off if he didn't. As soon as he lost
contact with the wall and the summoning inside

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Speaker 1: it, all hell broke loose. When you
stopped a summoning, it wasn't like what
happened

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Speaker 1: in the stories. A little puff of
purple smoke, some sparkles maybe. An

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Speaker 1: explosion of gore detonated through
the wall. [explosion] A

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Speaker 1: wave of stone and flesh and blood
pressed him to the ground, and Sterling and his

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Speaker 1: monster were swept into the nearby
sewer river. It was an old trick, something

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00:16:19.184 --> 00:16:25.084
Speaker 1: learned from an old friend, someone
far, far better than him. Deafened by the

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Speaker 1: partial summoning but prepared for
it, he acted on instinct. Kelter ignored the

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Speaker 1: scrambling mass of limbs and
tentacles and grabbed the floundering man
instead. He

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00:16:34.104 --> 00:16:38.284
Speaker 1: lifted Sterling's shoulders just far
enough out of the stinking river to put a knife

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Speaker 1: to his throat. A small knife, but
large enough. "Tell it that if you die, it

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00:16:44.044 --> 00:16:48.804
Speaker 1: dies too." "I- I know. Do it."

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00:16:49.984 --> 00:16:54.244
Speaker 1: The creature finally pulled itself
out of the current. For the first time, Kelter

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00:16:54.304 --> 00:16:59.844
Speaker 1: got a good look at it. It was big. A
long, slender body with a mane of

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00:16:59.904 --> 00:17:04.864
Speaker 1: glowing tendrils. Its head had no
discernible eyes, just a triangular snout that

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00:17:04.944 --> 00:17:10.524
Speaker 1: opened to reveal countless jagged
teeth. A mouth, then. Whatever it was, it was a

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00:17:10.584 --> 00:17:16.244
Speaker 1: killing tool, plain and simple. It
wasn't advancing, though, and that was
something.

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Speaker 1: "It doesn't believe you." Good. If he
could understand at all, then the bond

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Speaker 1: wasn't totally broken. "Yeah? Let's
find out." He pressed the knife harder

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00:17:28.104 --> 00:17:33.224
Speaker 1: against Sterling's neck until a thin
line of red ran down. The creature stepped

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00:17:33.284 --> 00:17:39.024
Speaker 1: backward with eerie grace. Kelter
cursed inwardly. It was smart. Never a good

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00:17:39.084 --> 00:17:44.704
Speaker 1: thing. "Now we talk. How did you
summon it?" "I don't know."

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00:17:44.704 --> 00:17:50.484
Speaker 1: "Try again." "It, it came to me in a
dream and told me. I don't

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Speaker 1: know. Don't kill me, man. I didn't
mean to. I don't know. I swear I don't know.
They

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00:17:56.344 --> 00:18:01.824
Speaker 1: were my friends." Of all the things
he'd heard a dying summoner say,

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00:18:02.244 --> 00:18:08.208
Speaker 1: this had to be the most bizarre. It
came to him in a dream? That

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00:18:08.268 --> 00:18:12.328
Speaker 1: was like claiming you'd received the
complete blueprints for a flying car in your

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00:18:12.388 --> 00:18:18.368
Speaker 1: dreams and then had gone on to
construct it. And yet, here was his flying

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00:18:18.448 --> 00:18:24.388
Speaker 1: car. Kelter tightened his grip on the
knife. However fantastic the story,

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00:18:24.908 --> 00:18:29.928
Speaker 1: it still only ended one way. The
circle always closed.

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Speaker 1: Sorry, kid. Kelter lifted the hood of
his trench coat and pulled on the car door

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Speaker 1: handle. He winced as he put weight on
the ankle. The door handle popped off with a

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00:18:41.068 --> 00:18:46.228
Speaker 1: crack, and the car door slowly opened
on its own. Piece of junk.

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00:18:47.268 --> 00:18:52.548
Speaker 1: He could get it fixed now, though.
Hell, he could replace the whole car now. He got

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00:18:52.608 --> 00:18:57.648
Speaker 1: out of his car and walked across the
rain-swept streets. It was still early morning,

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00:18:57.728 --> 00:19:03.728
Speaker 1: but the bounty station was lit up
like a diner. Some business never stopped. A
grim

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00:19:03.788 --> 00:19:08.768
Speaker 1: reminder that his enemies, his real
enemies, never stopped working. It didn't matter

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Speaker 1: how good you got. It didn't matter
how determined you were. You couldn't outwork
the

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Speaker 1: family. Kelter pulled open the front
door and briefly considered letting his coat

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00:19:18.248 --> 00:19:24.248
Speaker 1: drip all over the floor. It was petty
defiance and misdirected. These people did the

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00:19:24.308 --> 00:19:30.148
Speaker 1: family's work, but blood and guts, so
did he. Everyone did. He hung the coat

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Speaker 1: instead and approached the plate
glass. The cast around his foot clicked on the
tile

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Speaker 1: floor. A familiar face lit up on the
other side. Hey, Kelter. Didn't think we'd see

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00:19:40.528 --> 00:19:45.208
Speaker 1: you again. Slide your papers through.
Jenny opened the little metal door in the

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Speaker 1: plate glass, and he slid his report
through. Honestly, I didn't think I'd be back

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Speaker 1: after that one. Well, we're glad to
see you.

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Speaker 1: Okay, looks good. Say the oaths, and
I'll get you on your way.

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Speaker 1: Kelter hesitated, and Jenny looked
up. Not a good time to hesitate.

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Speaker 1: I swear the circle has been closed.
She raised an eyebrow but didn't comment,

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00:20:16.568 --> 00:20:21.268
Speaker 1: thankfully. His reputation was worth
something at this station, which is exactly why

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Speaker 1: he came here. Sorry about your ankle.
It happens. Cast comes off in two

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00:20:27.188 --> 00:20:32.948
Speaker 1: months. Any casualties? All in the
report, but nothing I

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00:20:33.008 --> 00:20:38.728
Speaker 1: caused, except, you know. Jenny
nodded once, then counted out a stack of

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00:20:38.788 --> 00:20:42.928
Speaker 1: bills on the other side of the glass,
slid them into a manila envelope, and opened

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Speaker 1: the door to slide the payment
through. On behalf of the family, thank you for
your

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00:20:47.668 --> 00:20:53.348
Speaker 1: service. He hated that line. He'd
always hated it, even before he hated

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Speaker 1: them. Kelter didn't kill for them. He
never had.

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00:20:58.808 --> 00:21:04.628
Speaker 1: Kelter? Kelter, is something wrong?
No, nothing's wrong.

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Speaker 1: And yet he just stood there.

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Speaker 1: I can recount the money if you'd
like. The terms were set when you took the

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Speaker 1: contract, but you've been good to us.
Do you want me to get Derek? Yeah,

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00:21:20.188 --> 00:21:23.148
Speaker 1: that'd be good. Okay, come on back.

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00:21:24.908 --> 00:21:28.888
Speaker 1: Jenny's high heels clicked, and then
the heavy locking mechanisms behind the wooden

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00:21:28.948 --> 00:21:34.748
Speaker 1: door clanked and turned. Jenny smiled
warmly at him. There were volumes of questions

238
00:21:34.768 --> 00:21:39.568
Speaker 1: written in that smile, though, but he
didn't answer them. Couldn't answer them.

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00:21:40.428 --> 00:21:45.648
Speaker 1: This was not business as usual. He'd
come to this station for a reason.

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Speaker 1: Mostly because he might walk back out
of it alive. Maybe. The contract manager

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00:21:52.288 --> 00:21:57.308
Speaker 1: leaned back in his chair, and it made
a tortured sound. His office was warmly lit,

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00:21:57.848 --> 00:22:03.728
Speaker 1: clean, and fresh-smelling. Wood
paneling and plush green carpet. Real hardwood

243
00:22:03.788 --> 00:22:08.268
Speaker 1: furniture and blinds. It was just
enough to give the impression of wealth and
power,

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00:22:08.688 --> 00:22:13.528
Speaker 1: but not so much that he hit you over
the head with it. Derek drummed his fingers on

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Speaker 1: the desk while Jenny set the contract
payment between the two of them like a live

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00:22:18.328 --> 00:22:23.968
Speaker 1: bomb, then rushed out, still smiling
as she closed the office door. They would all

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00:22:24.028 --> 00:22:26.548
Speaker 1: be smiling right until the very end.

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00:22:28.088 --> 00:22:33.988
Speaker 1: Is it the money? It's not the money.
You know, most closers don't have a

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Speaker 1: problem with this part, Kelter. Job's
not done till you take the money. You know

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00:22:39.268 --> 00:22:44.448
Speaker 1: that. Listen. He leaned forward in
his chair and whispered instead.

251
00:22:45.228 --> 00:22:50.808
Speaker 1: Listen. I say you turned in the wrong
papers. I still have to hire another

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00:22:50.868 --> 00:22:56.828
Speaker 1: closer, but I'll get someone slow or
someone you trust. But if you run, I

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00:22:56.908 --> 00:22:58.968
Speaker 1: have to put the hit out. You
understand?

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00:23:01.408 --> 00:23:07.368
Speaker 1: Kelter laughed once. It was laced
with sarcasm. Derek was taking a huge risk
giving

255
00:23:07.408 --> 00:23:12.648
Speaker 1: him an out. Risking everything,
really. Something stirred inside Kelter. That

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00:23:12.728 --> 00:23:18.508
Speaker 1: something always got him in trouble.
Derek pounded his desk once in frustration. His

257
00:23:18.608 --> 00:23:24.268
Speaker 1: face was turning red. I closed the
circle, Derek. Of course, of course. I'm not

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00:23:24.508 --> 00:23:30.268
Speaker 1: saying you didn't. Then he slid the
money envelope forward another inch. So

259
00:23:30.348 --> 00:23:35.948
Speaker 1: take the money. The sound of boots
and chains echoed down the hallway outside.

260
00:23:36.788 --> 00:23:42.488
Speaker 1: A lot of boots. Take the money,
James. Kelter

261
00:23:42.548 --> 00:23:48.168
Speaker 1: reached for the envelope, but
couldn't quite pick it up. He just couldn't.

262
00:23:49.288 --> 00:23:54.088
Speaker 1: He could fight his way out. That
wouldn't end well. Every bit of material in this

263
00:23:54.128 --> 00:23:58.968
Speaker 1: place was fabricated to be a terrible
conduit. It'd take him 20 minutes to summon

264
00:23:59.028 --> 00:24:03.148
Speaker 1: something. I don't care if you throw
it in the damn sewer the moment you leave, but

265
00:24:03.208 --> 00:24:08.068
Speaker 1: take the money, James. A baritone
voice was talking to Jenny. The line of boots
had

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00:24:08.128 --> 00:24:13.328
Speaker 1: stopped just outside the office.
Kelter spared a glance for the door. I will know

267
00:24:14.012 --> 00:24:18.332
Speaker 1: He's in here, but give me just a
second. I know that we can come to some
resolution.

268
00:24:18.412 --> 00:24:24.152
Speaker 1: Was she trying to stop them? That was
beyond reckless. And

269
00:24:24.272 --> 00:24:30.132
Speaker 1: so was this. The office door flew
open. A man with a chin like a

270
00:24:30.212 --> 00:24:35.612
Speaker 1: mountain stared fire and hatred at
Kelter. His uniform was tidy, covered in little

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00:24:35.672 --> 00:24:36.572
Speaker 1: gleaming badges.

272
00:24:40.312 --> 00:24:45.412
Speaker 1: Kelter sighed, then he picked up the
envelope of money. He walked past the man and

273
00:24:45.472 --> 00:24:50.092
Speaker 1: gave him a friendly pat on the
shoulder. Sorry about that, Buford. I thought I
was

274
00:24:50.132 --> 00:24:53.152
Speaker 1: getting stiffed. Turns out, I just
can't count.

275
00:24:55.832 --> 00:25:00.392
Speaker 1: Buford growled back at him. Not
unlike the prisoners he kept, really. You just

276
00:25:00.452 --> 00:25:06.032
Speaker 1: couldn't see his chains. Kelter
looked down at the money in his hand. They all
had

277
00:25:06.132 --> 00:25:11.832
Speaker 1: chains. He'd killed a lot of people,
but he wasn't willing to kill his friends.

278
00:25:13.632 --> 00:25:17.952
Speaker 1: As he left, he made a point of not
looking back at the half-men chained together in

279
00:25:17.992 --> 00:25:23.972
Speaker 1: the hallway behind him. They reminded
him too much of himself. Jenny was standing

280
00:25:24.012 --> 00:25:29.552
Speaker 1: next to her desk when he got back to
the entrance. She shook fiercely. I'm sorry,

281
00:25:29.672 --> 00:25:35.192
Speaker 1: Jenny. Don't ever do that again. Then
she turned sharply and walked away.

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00:25:35.812 --> 00:25:41.372
Speaker 1: James Kelter closed his eyes and
bowed his head. He'd failed today. He'd failed
and

283
00:25:41.432 --> 00:25:44.512
Speaker 1: almost gotten two good people killed
in the process.

284
00:25:46.112 --> 00:25:47.952
Speaker 1: Don't think I'll get the chance to do
it

285
00:25:48.012 --> 00:26:21.312
Speaker 1: again.
