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Speaker 1: Hello. So I wanted to release a
quick, um, developer commentary, uh, just to
talk

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Speaker 1: about what I'm up to and what's
coming up next. Uh, you may have noticed that
there

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Speaker 1: was no episode released, uh, last
week. Uh, that's 'cause there's some, there's
some

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Speaker 1: real crap going on in life right now.
[laughs] You know, it's fairly painful and

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Speaker 1: depressing, but, you know, that's
part of life. Uh, but rest assured, it is
coming.

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Speaker 1: Uh, working on it now. So I expect
that this week's episode will be done, you know,

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Speaker 1: probably released by Friday, maybe
midday Friday. That's the current plan anyway.
So

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Speaker 1: that story is called Everhouse. Um,
I'm not gonna go into any more detail. You'll

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Speaker 1: just have to listen to it. Um, so
yeah, I wanna take this time to talk about, a

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Speaker 1: little bit about what's coming up
next. So we have four more stories in this

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Speaker 1: short story format before we move on
to a longer format where I take one story and

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Speaker 1: play it out all the way to the end.
So roughly novella length, uh, for the stories.

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Speaker 1: So these stories will almost
certainly be two from the 12 that you will have
heard.

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Speaker 1: So by April, by the end of April,
roughly the 28th is what I'm targeting, we will

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Speaker 1: have all 12 stories done, uh, and
then I'll move on to picking one of them to sort

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Speaker 1: of flesh out and really polish. So
yeah, that's what's coming up. So we've got four

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Speaker 1: more stories after this week's story.
So those stories are Valaxis,

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Speaker 1: Soulbinder, Mortal Steel, and
Imagiserum. Uh,

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Speaker 1: so they're all pretty cool. Uh, I
wouldn't work on it unless I thought it was
cool.

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Speaker 1: Valaxis is a... So that'll be next
week's story. That

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Speaker 1: is based on another idea I've had for
a very long time. This is a more traditional

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Speaker 1: fantasy world. It's one of the more
complex magic systems I have. Um, it's pretty

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Speaker 1: cool. Uh, we'll see where that goes.
So that'll be fun. Uh, and then

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Speaker 1: Soulbinder is after Valaxis. It's got
a very cool magic system as well.

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Speaker 1: Uh, again, all of this is pretty high
magic, usually pretty hard magic systems,

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Speaker 1: meaning that the magic rules make
sense. It's not just wave your hand and
something

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Speaker 1: happens. So Soulbinder is after
Valaxis. Uh, that'll be,

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Speaker 1: uh, a little more of a serious story.
Again, it'll be a fantasy world. Um,

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Speaker 1: again, kinda targeting a sort of
steampunk era world, right? Sort of early

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Speaker 1: industrial revolution, maybe slightly
earlier than that in terms of time period. So

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Speaker 1: that'll be a, hopefully a touching
story. That's the goal for that one. We'll

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Speaker 1: see. And then to do a complete 180,
after Soulbinder, this'll be probably coming

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Speaker 1: out, uh, April 22nd. Uh, so
Soulbinder will be coming out halfway through
April.

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Speaker 1: Mortal Steel should be coming out the
week after, uh, roughly April 22nd. Mortal

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Speaker 1: Steel is the complete opposite.
[laughs] It is a dumb, fun story. Again, this

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Speaker 1: is one I thought of a long time ago.
Uh, to give a teaser for this one, it's

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Speaker 1: robots versus demons, and that's
literally the notes that inspired this story
that I

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Speaker 1: wrote in a notebook a long time ago.
It's hard to get cooler than that.

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Speaker 1: [laughs] So that'll be dumb fun, uh,
and I'm gonna enjoy that.

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Speaker 1: It'll be a nice change of pace. And
then wrapping up our 12-story session

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Speaker 1: on April 28th is Imagiserum. Uh, this
is one of... I intended to do this,

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Speaker 1: do this one pretty early on, but I
kinda got stuck, uh, where I wanted to go with

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Speaker 1: the story, so I'll have to figure it
out by then. Uh, but Imagiserum is one of the

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Speaker 1: more surreal worlds. Um, uh, I have
to find a way to make it make

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Speaker 1: sense [laughs] but still be fun and
exciting. Uh, so I'm sure I'll be able to

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Speaker 1: capture that or at least get close.
So Imagiserum, uh, will be a little tricky.

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Speaker 1: [laughs] So that'll round out our 12
stories. Uh, and yeah, we'll move on to a

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Speaker 1: longer format. I might take a quick
break, um, maybe a week or two, releasing just a

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Speaker 1: few developer commentaries about what
I think makes a good story, what I've learned

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Speaker 1: about sound design, what makes for a
good audio story, that sort of stuff, uh, just

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Speaker 1: to give me some time to, uh, you
know, write ahead and plan what I'm doing.

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Speaker 1: [cat meows] Yes, I know, kitty. Okay.
So that's what's coming up.

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Speaker 1: Uh, a little bit more in this
developer commentary, and then we'll wrap it up.
So

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Speaker 1: those are the episodes that are
coming up. Uh, the release schedule will be a
little

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Speaker 1: messy. Uh, I have another trip coming
up soon, uh, so I'll keep you posted, but

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Speaker 1: that's fine. It'll all be done. Uh,
some of the things I'm struggling with right now

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Speaker 1: is, uh, finding voice actors. As
you've noticed, every story is really just me.
Uh,

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Speaker 1: and while I, I do intend to keep
doing the narration for the foreseeable future,
I

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Speaker 1: really want voice actors for the
actual characters for a number of reasons. I
think

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Speaker 1: it's going to help the clarity. Uh,
right now, because it's just me talking, it's

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Speaker 1: difficult to tell when a character's
voice begins in dialogue and where the

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Speaker 1: narrator's voice ends. So I would
love that distinction [laughs] with some, you

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Speaker 1: know, some real actors. Um, so I'm
trying to find people. If I can, I'll start
doing

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Speaker 1: voice actors before the end of the 12
short stories. Uh, if I can't, it will

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Speaker 1: absolutely start, uh, when I do the
long format stories. So we'll see if I can fit

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Speaker 1: that in. If anybody knows any voice
actors or is anyone who's interested in

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Speaker 1: volunteering, if you have a decent
mic setup, uh, please reach out to me. [laughs]

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Speaker 1: Um, my email is
stephen.schrimbeck@protonmail.com. It should be
in the show notes or

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Speaker 1: the About section of this podcast.
The email's in there too. So yeah, I'd love some

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Speaker 1: help. Uh, yeah, the other thing I'm
struggling with is, you know, just remaining

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Speaker 1: consistent with creation while life
sort of derails around you. Fortunately, the

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Speaker 1: creation of art is really
therapeutic. Just entering a flow state,
chilling out,

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Speaker 1: making something creative really does
feel good, uh, really no matter where you are

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Speaker 1: in life. So fortunately, this is a
bit of an escape for me. Uh, so yeah, that's the

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Speaker 1: other thing I'm struggling with, uh,
but we'll get there, uh, one step at a time. So

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Speaker 1: Everhouse, again, will be out later
this week. Uh, there's feedback forms in every

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Speaker 1: single episode show notes. If you
just click a link, it's only three questions. I

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Speaker 1: would love your feedback. Even if
your feedback is only to say, "This sucks, I
hate

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Speaker 1: it," that would be cool. I would love
to get that feedback. Maybe, you know, a

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Speaker 1: little more specific if at all
possible, but hey, I'll take anything. So that's
it.

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Speaker 1: I'm not gonna draw it out any
further. Um, there we go. And I'll probably
release

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Speaker 1: another developer commentary
somewhere between, uh, maybe early April.

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Speaker 1: Yeah. That's it. Peace out.
