Uncorrected Scribe v2 machine transcript. Neutral speaker labels are specific to this recording. Review flags: 1.
TXT · SRT · VTT · Untouched JSON · Review flags
Source: collected/031-developer-commentary-2.mp3
SHA-256: 21b9fe28d5e50af429d8949a29218d56c85f1846f863c238702f239d47cb3c4d
00:00:01.600 Speaker 1 Hello. So I wanted to release a quick, um, developer commentary, uh, just to talk
00:00:07.120 Speaker 1 about what I'm up to and what's coming up next. Uh, you may have noticed that there
00:00:10.880 Speaker 1 was no episode released, uh, last week. Uh, that's 'cause there's some, there's some
00:00:16.020 Speaker 1 real crap going on in life right now. [laughs] You know, it's fairly painful and
00:00:20.640 Speaker 1 depressing, but, you know, that's part of life. Uh, but rest assured, it is coming.
00:00:25.700 Speaker 1 Uh, working on it now. So I expect that this week's episode will be done, you know,
00:00:30.260 Speaker 1 probably released by Friday, maybe midday Friday. That's the current plan anyway. So
00:00:35.940 Speaker 1 that story is called Everhouse. Um, I'm not gonna go into any more detail. You'll
00:00:40.980 Speaker 1 just have to listen to it. Um, so yeah, I wanna take this time to talk about, a
00:00:46.440 Speaker 1 little bit about what's coming up next. So we have four more stories in this
00:00:52.240 Speaker 1 short story format before we move on to a longer format where I take one story and
00:00:58.260 Speaker 1 play it out all the way to the end. So roughly novella length, uh, for the stories.
00:01:03.420 Speaker 1 So these stories will almost certainly be two from the 12 that you will have heard.
00:01:09.700 Speaker 1 So by April, by the end of April, roughly the 28th is what I'm targeting, we will
00:01:14.680 Speaker 1 have all 12 stories done, uh, and then I'll move on to picking one of them to sort
00:01:19.320 Speaker 1 of flesh out and really polish. So yeah, that's what's coming up. So we've got four
00:01:24.540 Speaker 1 more stories after this week's story. So those stories are Valaxis,
00:01:30.900 Speaker 1 Soulbinder, Mortal Steel, and Imagiserum. Uh,
00:01:36.860 Speaker 1 so they're all pretty cool. Uh, I wouldn't work on it unless I thought it was cool.
00:01:41.080 Speaker 1 Valaxis is a... So that'll be next week's story. That
00:01:47.100 Speaker 1 is based on another idea I've had for a very long time. This is a more traditional
00:01:51.820 Speaker 1 fantasy world. It's one of the more complex magic systems I have. Um, it's pretty
00:01:56.560 Speaker 1 cool. Uh, we'll see where that goes. So that'll be fun. Uh, and then
00:02:02.060 Speaker 1 Soulbinder is after Valaxis. It's got a very cool magic system as well.
00:02:08.180 Speaker 1 Uh, again, all of this is pretty high magic, usually pretty hard magic systems,
00:02:12.280 Speaker 1 meaning that the magic rules make sense. It's not just wave your hand and something
00:02:16.860 Speaker 1 happens. So Soulbinder is after Valaxis. Uh, that'll be,
00:02:23.200 Speaker 1 uh, a little more of a serious story. Again, it'll be a fantasy world. Um,
00:02:29.060 Speaker 1 again, kinda targeting a sort of steampunk era world, right? Sort of early
00:02:34.360 Speaker 1 industrial revolution, maybe slightly earlier than that in terms of time period. So
00:02:39.820 Speaker 1 that'll be a, hopefully a touching story. That's the goal for that one. We'll
00:02:45.540 Speaker 1 see. And then to do a complete 180, after Soulbinder, this'll be probably coming
00:02:51.480 Speaker 1 out, uh, April 22nd. Uh, so Soulbinder will be coming out halfway through April.
00:02:57.000 Speaker 1 Mortal Steel should be coming out the week after, uh, roughly April 22nd. Mortal
00:03:02.120 Speaker 1 Steel is the complete opposite. [laughs] It is a dumb, fun story. Again, this
00:03:08.140 Speaker 1 is one I thought of a long time ago. Uh, to give a teaser for this one, it's
00:03:14.560 Speaker 1 robots versus demons, and that's literally the notes that inspired this story that I
00:03:19.880 Speaker 1 wrote in a notebook a long time ago. It's hard to get cooler than that.
00:03:24.240 Speaker 1 [laughs] So that'll be dumb fun, uh, and I'm gonna enjoy that.
00:03:30.220 Speaker 1 It'll be a nice change of pace. And then wrapping up our 12-story session
00:03:35.600 Speaker 1 on April 28th is Imagiserum. Uh, this is one of... I intended to do this,
00:03:41.860 Speaker 1 do this one pretty early on, but I kinda got stuck, uh, where I wanted to go with
00:03:45.280 Speaker 1 the story, so I'll have to figure it out by then. Uh, but Imagiserum is one of the
00:03:49.640 Speaker 1 more surreal worlds. Um, uh, I have to find a way to make it make
00:03:55.580 Speaker 1 sense [laughs] but still be fun and exciting. Uh, so I'm sure I'll be able to
00:04:00.760 Speaker 1 capture that or at least get close. So Imagiserum, uh, will be a little tricky.
00:04:06.760 Speaker 1 [laughs] So that'll round out our 12 stories. Uh, and yeah, we'll move on to a
00:04:12.540 Speaker 1 longer format. I might take a quick break, um, maybe a week or two, releasing just a
00:04:16.680 Speaker 1 few developer commentaries about what I think makes a good story, what I've learned
00:04:21.120 Speaker 1 about sound design, what makes for a good audio story, that sort of stuff, uh, just
00:04:26.080 Speaker 1 to give me some time to, uh, you know, write ahead and plan what I'm doing.
00:04:30.220 Speaker 1 [cat meows] Yes, I know, kitty. Okay. So that's what's coming up.
00:04:36.560 Speaker 1 Uh, a little bit more in this developer commentary, and then we'll wrap it up. So
00:04:40.920 Speaker 1 those are the episodes that are coming up. Uh, the release schedule will be a little
00:04:44.640 Speaker 1 messy. Uh, I have another trip coming up soon, uh, so I'll keep you posted, but
00:04:50.740 Speaker 1 that's fine. It'll all be done. Uh, some of the things I'm struggling with right now
00:04:56.340 Speaker 1 is, uh, finding voice actors. As you've noticed, every story is really just me. Uh,
00:05:01.980 Speaker 1 and while I, I do intend to keep doing the narration for the foreseeable future, I
00:05:06.360 Speaker 1 really want voice actors for the actual characters for a number of reasons. I think
00:05:10.740 Speaker 1 it's going to help the clarity. Uh, right now, because it's just me talking, it's
00:05:16.500 Speaker 1 difficult to tell when a character's voice begins in dialogue and where the
00:05:20.700 Speaker 1 narrator's voice ends. So I would love that distinction [laughs] with some, you
00:05:26.620 Speaker 1 know, some real actors. Um, so I'm trying to find people. If I can, I'll start doing
00:05:32.200 Speaker 1 voice actors before the end of the 12 short stories. Uh, if I can't, it will
00:05:37.220 Speaker 1 absolutely start, uh, when I do the long format stories. So we'll see if I can fit
00:05:42.100 Speaker 1 that in. If anybody knows any voice actors or is anyone who's interested in
00:05:46.340 Speaker 1 volunteering, if you have a decent mic setup, uh, please reach out to me. [laughs]
00:05:51.080 Speaker 1 Um, my email is stephen.schrimbeck@protonmail.com. It should be in the show notes or
00:05:56.880 Speaker 1 the About section of this podcast. The email's in there too. So yeah, I'd love some
00:06:02.280 Speaker 1 help. Uh, yeah, the other thing I'm struggling with is, you know, just remaining
00:06:06.380 Speaker 1 consistent with creation while life sort of derails around you. Fortunately, the
00:06:11.900 Speaker 1 creation of art is really therapeutic. Just entering a flow state, chilling out,
00:06:18.040 Speaker 1 making something creative really does feel good, uh, really no matter where you are
00:06:22.500 Speaker 1 in life. So fortunately, this is a bit of an escape for me. Uh, so yeah, that's the
00:06:26.840 Speaker 1 other thing I'm struggling with, uh, but we'll get there, uh, one step at a time. So
00:06:31.520 Speaker 1 Everhouse, again, will be out later this week. Uh, there's feedback forms in every
00:06:36.960 Speaker 1 single episode show notes. If you just click a link, it's only three questions. I
00:06:40.500 Speaker 1 would love your feedback. Even if your feedback is only to say, "This sucks, I hate
00:06:44.580 Speaker 1 it," that would be cool. I would love to get that feedback. Maybe, you know, a
00:06:49.060 Speaker 1 little more specific if at all possible, but hey, I'll take anything. So that's it.
00:06:54.840 Speaker 1 I'm not gonna draw it out any further. Um, there we go. And I'll probably release
00:06:59.880 Speaker 1 another developer commentary somewhere between, uh, maybe early April.
00:07:06.400 Speaker 1 Yeah. That's it. Peace out.